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NEWEXPERT 1.01 RELEASE INFORMATION |
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SERVER CREATION |
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The UI interface has built in support for setup of a server with and without Unlagged support thru the UI. The UI Server has Punkbuster integration
for client and server. |
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The easiest way to setup a server is to use the UI and setup everything there.
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NOTE |
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I do not recommend editing the file after its been created by hand. If you want to edit it, use the UI and reload the configuration using the load button on the server Menu . Also recommend when creating a config file from the UI, attach the letters "UI " in the name so you know the config was created with the UI menu.
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BATCH FILE EXAMPLES |
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1. Create a file in notepad or a text editor 2. Add the appropriate lines from the command lines given below, adding the appropriate config file you wish to load the server with.
3. save the file in your newexpert folder as
4. Your done, all you have to do now is double click and the servers rolling away. |
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Dll server ----- CTF server dedicted for netplay using a custom UI config and dlls running the server command line at a dos prompt or in a *.bat file: Start Path:\quake3 +set fs_game NewExpert +set dedicated 2 +set g_gametype 4 +set vm_game 0 +set vm_cgame 0 +set _vm_ui 0 +exec configsavedfrom_ui.cfg . |
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DLL client ----- Loading a client with dll's: Start Path:\quake3 +set fs_game NewExpert +set vm_game 0 +set vm_cgame 0 +set _vm_ui 0 |
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VM Server --- CTF server dedicated for netplay using a custom UI config and vm files running the server: Start Path:\quake3 +set fs_game NewExpert +set dedicated 2 +set g_gametype 4 +set vm_game 2 +set vm_cgame 2 +set _vm_ui 2 +exec configsavedfrom_ui.cfg. |
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VM Client ---- load vm files: Start Path:\quake3 +set fs_game NewExpert +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 |
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GAME TYPES |
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NewExpert supports 5 GAMETYPES:
0 - Single player works, but no bots will get loaded, since the
bot portion of the mod has been totally removed. |
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GAME MODE |
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set g_gamemode (0-1) |
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GRAPPLE CONFIGURATION |
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set g_grappleGlobal 1 Disabling (0) this keeps any grapples from spawning in game.. period. |
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set g_grappleOnHand 0 g_grappleGlobal MUST BE ON FOR THIS TO BE USED.
IF 0 AN OFFHAND GRAPPLE IS USED |
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set g_grapplePullSpeed 750 Sets how fast a player is pulled using a grapple |
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set g_grappleHookSpeed 2025 Sets how fast a grapple is thrown through the air. |
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set g_skyHook 1 When enabled, allows the grapple the cling to the sky for player pulling |
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DMFLAGS |
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Value Description Note
8 Nofall damage
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Usage:
8+32+64+128+256+512 = 1016 Be aware that some maps won't like doors inhibited due to the way they were compiled. What will occur is where the doors were there will be the hall of mirrors effect. But some other maps work with this quite well. |
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FREE GEAR |
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g_freegear (0 1)
This cvar gives all spawnable weapons to a player. If the Free "weapon" cvar listed below is 0, the weapon will not spawn in the map |
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g_free "Weapon"
DONT CONFUSE THIS WITH FREEGEAR. These cvars have nothing to do
with freegear. |
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BATTLE WEAPONS |
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set g_battleWeapons 1 |
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WEAPON ENHANCEMENTS |
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PLASMA BOUNCE |
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NO BOUNCE HAND GRENADES |
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set g_superShotgun 0 or 1 |
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set g_tripleRail 0 or 1 |
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set g_altbounceweaps 0 or 1
Affected weapons are Grenades, grenade launcher, rockets, plasma
and bfg |
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set g_knockbackweaps 0 or 1 All weapons are affected, at different amounts of kickback. With a speed up Rune the movement will be directly proportional to the speed of your shots making you kick back alot faster. |
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set g_WeaponsStay 0 or 1 |
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SCORING |
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set g_countPVS 1 Point of View scoring for CTF based on Flag carrier location and yourself |
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set g_damageScoring 1 Scoring for doing damage |
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PLAYER SPAWNING |
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set g_battleSpawning 0 or 1 This controls overall how spawning occurs, if enabled the below cvars options can be set. If Disabled , default spawning is used instead. |
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set g_spawnUseEnemy 1 allows use of enemies spawns for Team games CTF RTF |
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set g_spawnNoEnemyBase 0 or 1 Dont use enemies Base spawns |
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set g_spawnNearAction 0 or 1 Spawn players near the closest activity in game |
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REGENERATION |
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set g_damageRegen 0 or 1 Regenerate Health/Armor immediately after damage has been done. |
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set g_healthRestore 0 or 1
If enabled, health restored at an interval. |
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set g_ammoRestore 0 or 1 Ammo Restored at an interval. If enabled, ammo is automatically hidden in a map. |
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set g_armorRestore 0 or 1 Armor restores at an interval. If enabled, armor items are hidden in a map. |
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MOVEMENT |
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set g_airMove 10 Controls how much movement a player can have while in the air using strafe and other commands. |
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set g_strafeJump 0 or 1 Enables disables the allowing of speeding up strafe jumping. While disabled , player movement is controlled a bit more by the server. |
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set g_speed 320 Sets Maximum Ground speed for all players while running. |
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set g_grafting 0 or 1
Grafting allows players to "wiggle" there way over corners or
edges while grappling. |
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set g_airSpeed 320 Maximum airspeed while not grappling. This gets smoothed down from pullspeed from the grapple. The result is air friction |
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COMMON PROBLEMS |
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1. UIE dumps out .. chances are you have too many pak files being referenced. Weed out what you don't use/need and try again. For paks that are mod specific that are getting dumped in baseq3 folder, move them to the mod folder you want them used in. See the UIE website for more common issues relating to the UIE located at http://www.planetquake.com/uie |
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2. Maxcvars problem -- Delete expskirmish.dat file, delete q3config.cfg, then start quake3. Use mod menu and load the Newexpert mod from there. That will read a new q3config to the Newexpert folder. |