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Notes and Documentation |
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DOCUMENTATION COVERS General info why-- my comments about how it works Flag States -- when a flag can and can't be picked up Game Information -- Detail on the gameplay client settings -- client console commands / binds Server settings -- server settings/console FAQ section -- answers common questions DemoFile - uses GRA1 map file |
THANKS AND HONORS
ID SOFTWARE FOR QUAKE2 AND ADD-ON SUPPORT Quake2 and logo copyright of idsoftware. |
My General info why sectionFirst I would like to thank the Expert Mod team for making a fantastic mod for quake2, and ID software for Quake2. This has been one of my most favorite modifications for Quake2. I also thank Expert Mod team for opening up the game source to us newbies out here who wanted to learn about game coding. As I am one of them when it comes to gaming. And also Id software for opening up there knowledge base as well. Thanks Again. In Most expert servers, you steal the opponents flag while defending or retrieving yours from the enemy team by running over to the location where your flag is based to score a capture as long as your flag still stands at its base. Then capturing the flag for points until you've reached a capture limit, with that ultimately ending that map, and doing it again till you get tired of it. The general idea I had in mind for making this was ctf was really allot of fun. But I thought to myself, why can't I grab my own flag to protect it, or hide it in a suitable place until my team brought the other flag back to my base. Then on top of that why would I be able to carry anything while I'm being hurt by a Rocket Launcher or a Rail directly in my shoulder to which is connected to the Arm that should be holding the Flag. Then it dawned on me. Instead of waiting for somebody to tell me how it's gonna be, I decided I can do this myself. So, I set out on a quest of making it possible. To make a player drop that heavy rod Iron Flag while he's taking a nasty Full spread of Shotgun Pellets in the chest, Go figure. General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo Game InformationThis mod still works with normal Expert Client software. I have tested this, but notably the client should have this installed in place of the older version of the package. The new mode is a bit different then most expert servers though. It modifies a few of the gameplay elements in such a way to allow every player to grab any flag. It also enables changes to some serverside features as well as some new clientside commands, allowing for different things to happen when the server Operator changes different settings. There are also several modifications I have made like the removal of the rapidfire cheat while spectating. Pretty bad to let a spectator kill someone while a fierce battle is going on, not knowing where the shot was from when you know no one was behind you. Ok now that thats out of the way. General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo I would like to introduce the tactics and ideas behind playing this mod. The gameplay gets very fast and furious on the maps we tested this on, and is actually kinda funny at times because a player can have a flag one minute and not realize that hes dropped it. Or have the Flag all the way back to base and get hit and instead of picking up the flag it returns to the other teams base, where the other team picks up a quick capture..Thus leaving you in a state of ...What the..Who the .. How the.. Well I think you know what I mean. The general concept is still to capture the other teams flag.. But what happens differently in this modification is when a player gets hit with enough damage from a weapon and is carrying a flag, he will drop the flag and can't touch it for 2 seconds. Next, A player can grab any flag he wants. But what you need to really know is when you can and can't grab a flag. That is outlined below. Plus theres a nifty little screenshot of it in action below on this page as well. The effects of the "damage dropping of the flag" work based on different lethality settings. For anyone who doesn't know what this means, the lethality setting on a gameserver tells the server how much to multiply the damage a player takes based on the weapon that was fired. For example. If a player was hit with a rocket he would take so much damage multiplied by the lethality setting. So say the rocket does 50 damage points and the server is set to a lethality setting of 1.2.. that would be a damage hit of 50 +(50 * 1.2).. Ok. This also makes, forces teams to work together. You can hold any flag you want, but not both at the same time. If you have your team flag and try to grab the other flag, you will automatically drop the flag you are carrying (because a player can't hold both flags). Your team however can have both flags. Example.. Player Bob and Player John are on Team Blue, Bob has blue Flag, and John has Red Flag (see Figure 1 below) The flag capturing works in several modes and is based on the Flag states (see below). There are still 2 flags , the typical Red and Blue Flags are used(typical CTF settings). The new display mode shows who's got what
color flag now instead of what team your flag carrier is on. Players need to get used to
this more.(see Figure 1 below) Tactics are simple. Hide or carry your own flag until a player on your team returns with the other teams flag.Then drop or damage yourself enough to drop your teams flag, then walk over it to return it. General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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FLAG STATES |
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There
are different states the flag can be in.(These are the typical states)
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Figure 1
See FAQ section Below for details on how to Capture Flags .:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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THERE IS A 2 SECOND DELAY BEFORE A CARRIER CAN TOUCH A FLAG THAT WAS DROPPED BY HIMSELF
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| General info.:.Flag States.:. game information.:.client settings.:.Server settings.:.FAQ section .:.demo | |
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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Client
Console Commands BIND A KEY TO THE COMMAND dropflag --------------- example ----------------- Remote Console server commands rcon rcon_password lethality ##.# --- best 1.4 to 20 anything above defeats the purpose |
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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Server
Settings
-- This section for Server Ops wanting
to run This as a Server
Server setting effecting gameplay for damagedrop
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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FAQ section ....Now knowing all this, you ask...How do I know when I'm able to pick up a flag?
How do I drop a flag when I am carrying any Flag?
If our team has both flags how do we capture?
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General info.:.Flag States.:.game information.:.client settings.:.Server settings.:.FAQ section .:.demo |
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FUTURE RELEASE
Brought to Gamers by a
Gamer.. |
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